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About Me

I'm Kane, a postgraduate games programming student that has just finished my Master's degree with a merit and is currently looking for work. 

I am a versatile and hardworking gameplay programmer with 5 years of Unity and C# experience through university that I have expanded on through part-time jobs such as at Code Ninjas where I taught children how to create their own games. 

With my familiarity of Unity, I was able to teach myself Unreal Engine in 2 months to create Mobberville, a farming and cooking game. During those 2 months, I went from very limited knowledge of Unreal to creating the core gameplay loops, implementing art assets with functionality, and looking at ways to optimise the game.

I am looking to become a gameplay programmer but I also have an interest unconventional tech, such as VR and eye-tracking.

Professional Experience

While at school and university I have been able to use my game development skills as part of indie teams and in teaching jobs

Lead Programmer
Septagram Games

October 2022 - Present

I am self employed as one of the directors on a start-up indie studio that consists of 6 members of the Master's course.

  • I Led programming team for Mobbers, a 2D rogue-like game with a focus on procedural dungeon generation. Showcased at multiple events including Insomnia twice, with a Steam demo.

  • I Conceptualised and implemented core gameplay mechanics for Mobberville, a 3D farming and cooking prototype developed using UE5.2 in 8 weeks. I also Managed programming team and contributed to Kickstarter campaign.

Code Sensei
Code Ninjas

September 2021 - June 2023

I taught children coding through games development.

My main roles are to help debug the children's code and help them to create their own games.

Languages/Game Engines I teach:

  • JavaScript

  • Lua using Roblox studios

  • C# and Unity

Software Developer
Firestorm Ltd

December 2021 - February 2022

Worked as a software developer on a DnD miniatures customisation app made in Unity. While working here, I focused on debugging existing problems. This includes:

  • Fetching number of miniature kit folders in a server

  • Game objects loaded from server not appearing in front of the camera

Gameplay Programmer
Coloured Perception

September 2020 - July 2021

Coloured Perception is a team created by myself and 3 other uni students as part of our self-directed placement where we create colourful games that utilise the Tobii eye-tracking controls.

I am one of the programmers with a focus adding mouse and keyboard functionality for Art is Opinion.

Coding Club Teacher
Komplete Genius

October 2016 - July 2018

I taught children Scratch and basic Lua (Roblox Studio) for games development.

While at university I have created mini games in scratch and created work booklets children and follow along to. I would create 10 games every academic term.

Coding Club Teacher
Rocket Coders

November 2017 - December 2017

I taught children foundations of coding in range of languages, including:

  • Arduino

  • Web development (HTML, CSS, JavaScript)

  • 2D game development using Stencyl and visual scripting

Education

MSc Games Development - Merit
University of Gloucesterhire

September 2022 - September 2023

While studying for my masters degree, I received 3 firsts in different modules which include:

  • Individual Commercial Project - I worked as the lead programmer in the start-up indie studio, Septagram Games, where I taught myself Unreal Engine in 2 months to create the farming game Mobberville.

  • Extended Collaborative Project - I worked as the lead programmer on a project continuation of the Dungeon Crawler game, Mobbers, which now has a demo out on Steam and has attended multiple conventions including Cheltenham science festival and Insomnia twice (i70 & i71)

  • Procedural Generation Algorithms - I created a terrain generator using fractal perlin-noise and then used poisson disc sampling to populate the terrain with trees and rocks.

BSc (Hons) Computer Games Programming - 2:1
University of Gloucesterhire

September 2018 - July 2022

While studying my bachelors degree, I learnt Unity, starting with no experience then all the way up to being able to create game prototypes, both independently and in a team.

I received a first for my Experimental Games group module which was Art is Opinion, a painting game where you control the brush with your eyes, this project progressed to being what was worked on in a self-directed placement and was presented at the university's private convention. I continued working with eye-tracking technology in final year where my research project was on the use of eye-tracking to both improve gameplay in games as an optional feature but also to help with accessibility, create Puzzled Gaze to showcase this.

In final year on a VR prototype for my Creative Visualisation & Animation module that explores how zombies have progressed over the years through media, I received a first.

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